Spark-AR
Spark-AR
Tutorial #1
Setting Up
- Way to manipulate size and device simulators
- Intro of the projects you can create with Spark-AR
- Canvas, Patch and Console manipulation
- Sharing your device on Instagram, Spark-AR, and Facebook
- Way to manipulate size and device simulators
- Intro of the projects you can create with Spark-AR
- Canvas, Patch and Console manipulation
- Sharing your device on Instagram, Spark-AR, and Facebook
Tutorial #2
Adding 2D Object
- Adding Face Tracker
- Moving and Resizing the image
- Manipulating canvas
- Adding Mat
Tutorial #3
Creating Frankenstein
- Adding Face Tracker
- Adding mesh to the face tracker
- Use pre built face manipulation package
Tutorial #4
Adding 3D Texture, Particle System, Face Smoothing
- Adding 3D texture and attaching it to FaceTracker
- Adding Particle System in a shape of stars and attaching it to FaceTracker
- Smoothen the face of the person and make it look clean.
Tutorial #5
Other Resources:
- Spark-AR community
- Official Documentation
- Inspiration
- Interface Tutorial
- FAQ
Tutorial #6
Adding 3D Object
- Introduction of 3rd party 3D Objects through Sketchfab
- Adding mat and facemesh
Tutorial #7
What Marvel Character Are You Game?
- Face-tracker
- Canvas object 1 (Question)
- Mat
- Question Image
- Canvas object 2 (Answer)
- Mat
- Image Sequence (Animated)
- Introduction to Patch Editor
- Screen Tap
- Switch
- Not -> tag it to Question Visible
- -> tag it to Answer Visible
- Runtime
- Offset
- Screen Tab should be connected to Offset , specifically to reset.
- less that => loop animation
- connect loop animation to Random
- Animation Seq, Current Frame should be tagged to round.
Tutorial #8
Blobby-bird game. Final Project
This tutorial will be divided into 3 section.
Section 1) -Layout
- Technical:
- FaceTracker
- Canvas1 - background 1
- plane1 - attach mat and background image
- plane1 - attach mat and background image
- Canvas2 - character
- plane - attach mat and character animation.
- plane - colliders attache mat and collider animation
- Canvas3 - GameOver
- canvas cover full screen except text and score
- attach mat and game over character image.
- add rectangle and cover the full screen, this bg should be above canvas cover.
- add text ( tap to replay )
- Canvas4 - Score text and number
- text1 - score
- text2 - score text
Section 2) - Functionality
part A
- Screen tap => Switch => Value => Loop Animation
- Transition 1) => Background position attached
- Transition 2) => Background position attached
- Loop Animation =>
- Transition => Colliders position Attached
- Random => Round => Collider Sequence current frame attached
- Face Finder => Face Select => faceTracker => Blink
- Animation => Transition => Character position attached
- Delay
part B
- Group and smoothen jump
- Collision calculation'
part C
- Replay functionality on tap
- Counter
pard D
- Scripts to track the score number.
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